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Cold Update

As I’ve noted on Twitter… my general absence, missed deadlines, and canceled meetings last week were due to me being sick. I did get better just in time for our first local meetup. But, I have relapsed. The good news is that it’s a minor case of bronchitis, as confirmed this morning… caused by the [...]

Intel X25-M Solid State Disk (SSD): Whoa

Today, I got my MacBook Pro back from AppleCare (Main Logic Board failure, which I pinpointed to the faulty/recalled GeForce 8600M). And, I had a present for my anti-glare workhorse (oh snap, Chris just picked sides in the Apple screen wars). And, that present was an Intel X25-M. I had had it with my Samsung [...]

How Apple Could Solve iPhone App Overload, In One Day

I’m going to offer up my solution to the SpringBoard overload problem. If you’re not familiar, with 60,000+ apps on the the App Store, many iPhone customers have downloaded over 100 apps. And, that means that SpringBoard (the Home Screen) has become full. Additional apps over the ~120 limit, fall off the screen. Now, in [...]

Google Chrome OS is a Trojan Horse for Android on Desktop

I will now posit a logical stream of reasoning that explains how Google Chrome OS is, in reality, Android for Desktops. Google Chrome and Android share a common browser platform and screen drawing API. Google Chrome OS uses the same on-screen drawing system as Chrome and Android. Google Chrome OS is Linux combined with Chrome. [...]

Sneak Preview: Our First Local Event

MechaWorks is going social… finally. The page is nowhere near done, but here’s a sneak preview. Details to follow. And yes, we’ll have events outside the world of WordPress. Update: Holy cow! Dozens of people signed up already, and no event details have leaked! We might beat MobileCamp in attendance…

Why MobileEdition Got Delayed, What We’re Doing About It

As I posted last week, MobileEdition was supposed to have shipped (or, rather, the first MobileEdition-powered apps were supposed to have shipped last week). In an effort to keep everyone updated, here is a technical post. So, if you don’t like understanding code, or dense coding-related stuff, feel free to skip this post. Apple has [...]