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Speaking at MeeGo SF – On the iConsole
By Christopher Price on May 22, 2011
I’m happy to announce that I’ll be speaking at MeeGo Conference San Francisco this year, and as the title above indicates it is on the iConsole. A full outline of what I’ll be talking about is on the conference web site. I know silence has reigned over iConsole for the better part of a year, [...]
Posted in MechaWorks | Tagged iconsole, MechaWorks | 2 Responses
Speaking at Google Next Week (And you can come watch!)
By Christopher Price on April 16, 2010
I’ll be speaking at Google on Monday next week, talking about iConsole and home theater options. It’s free and open to the public. I know it’s short notice, but click over to the MechaWorks blog post to see the details. I’ll be sure to post notated slides afterwords at least, and possibly video if we [...]
Posted in Google, MechaWorks | Tagged iconsole | Leave a response
iConsole is (Finally) Available
By Christopher Price on March 29, 2010
About nine months after we tipped our hat on what we were working on, iConsole Alpha 1 is now available. We’ve met with countless developers, engineers, and company partners (both announced and waiting-in-the-wings). It’s been an amazing nine months, juggling everything from corporate filings, to actually writing the code to piece iConsole together. Today is [...]
Posted in MechaWorks | Tagged iconsole | 2 Responses
I’m Back!
By Christopher Price on March 18, 2010
I didn’t expect to have that take over a month. My personal apologizes for my absence. Worst of all, I can’t gripe or point blame at the reason for the delay… two things I’m commonly known for being very good at. So, I’ll blame the lawyers for not letting me say why. As soon as [...]
Posted in MechaWorks | Tagged iconsole | 2 Responses
Submerging Next Week
By Christopher Price on February 10, 2010
Starting Sunday, I will be falling off the face of the web. I will be generally unavailable as I spend every waking moment preparing to ship iConsole Alpha 1. What I’ll be doing is adding the final bits of code to the release, beginning the testing, and making final server arrangements with the web team [...]
Posted in MechaWorks | Tagged iconsole, MechaWorks | Leave a response
On VPNs & Surpassing Expectations
By Christopher Price on January 31, 2010
About a week ago, someone asked me if iConsole would support VPN. I paused and answered flatly that yes, it would in an upcoming release… but the pause wasn’t to come up with an answer. The real question that came to my mind wasn’t “will iConsole support VPN?” Instead, I read that question as “how [...]
Posted in MechaWorks | Tagged alpha, iconsole, vpn | 2 Responses
iConsole Signups Are Live, Get in the First Wave
By Christopher Price on January 20, 2010
It seems like a good year since we unveiled Project Full Circle… back in September. Since then, a lot has happened, but today marks the first day that you can sign up to tap into all that R&D that we’ve been brewing up over the past couple of years. So, without further ado, head on [...]
Posted in MechaWorks | Tagged htpc, iconsole, MechaWorks | 1 Response
Now that CES is over…
By Christopher Price on January 10, 2010
Semi-cross post from MechaWorks.com… We’re taking the wraps off of iConsole.vg ahead of the alpha signup wave that will start on January 20th. Check it out, and let me know what you think!
Posted in Gaming | Tagged iconsole, MechaWorks | Leave a response

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